It is dumb that it deals no actual damage to him. As I found out, he can be stunlocked with correctly timed regular melee attacks. He takes away your bow and guns, and you need to do two stealth attacks to beat him. Well, the helicopter part is fine but fighting Konstantin was somewhat contrived after that. It is quite well designed unlike the main game's. It has maybe some influence from Far Cry 3's silly drug-induced boss fights but instead of QTEs you beat the witch through actual gameplay.
#RISE OF TOMB RAIDER MAP UPGRADE#
Or how you have to revisit the Wicked Vale area added in the Baba Yaga DLC just for two documents if you do the mission right away when possible and do not have the wire spool upgrade yet. But something like the single rope arrow requiring, relic-holding cave in the Siberian Wilderness is completely unnecessary.
![rise of tomb raider map rise of tomb raider map](https://www.gamersheroes.com/wp-content/uploads/2015/11/Rise-Of-The-Tomb-Raider-Siberia-Archivist-Map-1.jpg)
It makes sense for areas such as the Soviet Installation as you cross them multiple times. In addition to crafting materials gathering, there is some unnecessary backtracking needed to access places that require an upgrade gained in a story mission. I think the material carry limit is partly reason for that. There are just not enough crafting materials to max out everything without doing some resource runs. Maxing out weapons forced me to do some farming, however, as they added additional weapons to each category with exclusive upgrades. The developers are definitely good at distributing experience gain. Playing as completionist, I again maxed out skills just before the final bit of the game.
![rise of tomb raider map rise of tomb raider map](http://www.tombraiderhq.com/images/archives/tr9/TR9-Concept-Art-Hub_Village-Thumb.jpg)
I do not recall what the tombs rewarded previously but in Rise you get a unique skill perk from each and that is good design.
![rise of tomb raider map rise of tomb raider map](https://get.wallhere.com/photo/Rise-of-the-Tomb-Raider-Lara-Croft-brunette-house-rear-view-record-map-blurs-1490543.jpg)
Linear story sections take turns with more open areas that again have optional tombs to raid. All the same features return if only slightly refined or expanded in some areas. Otherwise the game is very much like the previous one, even surprisingly so.ĭown to the structure of the story progression, Rise is almost a copy of the first game. They are trying to kill you, so you kill them first and that is it. Lara is no longer shocked about having to murder hundreds of people. It also helped that the ludonarrative dissonance that was in the previous game is now gone. But with a mouse, I often wished there had been more enemies to kill in encounters. I suppose playing on a controller might make things a bit more challenging, especially on the harder difficulties where aim assist is disabled. Headshots kill enemies very quickly - instantly even, if you are using any semi-auto gun.
![rise of tomb raider map rise of tomb raider map](https://indiefaq.com/uploads/posts/2018-10/1541014937_3.jpg)
It is the kind of a game that really rewards accuracy. Like in Tomb Raider (2013), I found combat to be very easy. And platforming is what (if anything) kills you in Rise of the Tomb Raider. And that can lead to frustration.įew times in the game there is a long firefight followed by cutscenes and then a platforming section where failing will often lead to an instant death and cause you to do everything all over again. Extreme Survivor is the same except the game is saved only at campfires. I have to say, though, that unless you are going for the achievement, mere Survivor is quite enough. I liked the game so much, in fact, that after finishing it on Seasoned Raider difficulty I immediately started a new playthrough on Extreme Survivor. And that is a good thing as I liked Rise very much. Apparently Crystal Dynamics is working on a new game regardless.
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It would be a shame if the publisher's poor decisions lead to fewer people playing the game, even more so if the third title in the rebooted series were to be canceled due to Rise's sales falling below Square Enix's expectations.